• NeilDodd73 - f1 RS_FE_2013
  • NeilDodd73 - Screenshot 2021-03-30 at 18.57.22
  • NeilDodd73 - Screenshot 2021-03-30 at 18.59.25
  • NeilDodd73 - Screenshot 2021-03-30 at 18.59.33
  • NeilDodd73 - Screenshot 2021-03-30 at 18.59.42
  • NeilDodd73 - Screenshot 2021-03-30 at 18.59.51
  • NeilDodd73 - Screenshot 2021-03-30 at 19.00.04
  • NeilDodd73 - Screenshot 2021-03-30 at 19.00.23

F1 2013

 

F1 2013: Introducing Classic Mode with Era-Specific UI/UX

 

Organisational Challenges

For F1 2013, a major feature introduced was the Classic Mode, which allowed players to race with classic drivers and cars from the '70s and '80s. The challenge was to integrate the UI design and HUD (Heads-Up Display) so seamlessly that it felt true to the historical eras of the selected cars while still being part of the modern F1 experience. The team needed to ensure that each era had its own distinct visual identity without compromising the core gameplay or confusing players.

The primary challenge was designing a UI system that could adapt dynamically to the era of the car selected by the player. The UI needed to feel authentic to the era, with elements like fonts, colors, and layout reflecting the technological limitations and aesthetic preferences of the time. Additionally, the HUD needed to be flexible enough to shift its design based on whether the player was racing with a classic car from the ‘70s or ‘80s, ensuring that players had an immersive experience reflective of the era they were experiencing.

  

Initiatives & Approach

  1. Era-Specific UI Design:
    • We created UI elements that were true to the era of the car being selected. This involved researching the design trends, color schemes, and general aesthetic of the '70s and '80s motorsports. The goal was to ensure the UI didn’t just look outdated but felt authentic to the time.
    • For example, the HUD design for the older cars had distinct visual elements such as large, analog-style gauges, reminiscent of the instruments used during that time, while modern cars used more digital displays that were cutting-edge for their time.
  2. HUD Adaptation:
    • The HUD was crucial to the experience, and it had to change depending on the car chosen by the player. For classic cars, we introduced filters that made the screen feel more aged. These filters simulated the grains and blurry visuals of old television broadcasts, giving the player the feeling of racing in a past era.
    • We ensured that the information displayed on the HUD was era-appropriate. For instance, the classic cars’ HUD had fewer digital elements and resembled the more simplistic instruments seen in the ‘70s and ‘80s, with more focus on analog dials, while the modern cars’ HUD included advanced telemetry data and digital readouts.
  3. Iconography & Achievements:
    • We designed achievement icons that matched the overall aesthetic of the era-specific gameplay. These were carefully crafted to reflect the design language of the '70s and '80s, using classic design motifs that players could relate to the historical context of racing during those decades.
    • These icons were not only visually appropriate but also had to be intuitive enough for players to understand quickly, ensuring a seamless experience when unlocking achievements tied to the Classic Mode.
  4. Integration within the Modern F1 Environment:
    • While the Classic Mode was a tribute to the past, the UI had to sit naturally within the overall modern F1 environment. The challenge was ensuring that the historical elements felt like they belonged in the game while preserving the seamless flow and overall aesthetics of the broader F1 franchise.
    • We did this by balancing the classic UI elements with the sleek, modern design of F1, ensuring that the shift between the eras didn’t feel jarring for players transitioning between classic and modern modes.

   

Outcome & Results

  • Authentic Experience: The era-specific HUD and UI design for the Classic Mode successfully created an immersive experience that resonated with players, making them feel like they were racing in different decades of Formula 1 history.
  • Enhanced Player Engagement: By integrating filters and visual changes that adapted to the era of the car being raced, players felt more connected to the game’s historical depth. The attention to detail in changing the HUD for classic cars was a tiny, yet significant, feature that elevated the authenticity of the game.
  • Positive Reception: The Classic Mode was well-received by players, not only because it allowed them to race with legendary cars and drivers, but also because the UI changes helped create a rich, engaging atmosphere that matched the historic gameplay.
  • Increased Immersion: The changes to the achievement icons, HUD, and filters helped elevate the feeling of immersion, allowing players to fully embrace the nostalgia of racing in the '70s and '80s while still enjoying the quality and performance of a modern game.

In conclusion, the UI/UX design for F1 2013’s Classic Mode played a crucial role in providing an immersive and authentic experience. My team’s attention to detail, from the era-specific HUD to the achievement icons, ensured that players could enjoy racing in a historically accurate way, while seamlessly integrating this feature into the broader, modern F1 game environment.