• NeilDodd73 - F1-Race-Stars
  • NeilDodd73 - F1-Race-Stars
  • NeilDodd73 - F1-Race-Stars
  • NeilDodd73 - F1-Race-Stars
  • NeilDodd73 - F1-Race-Stars
  • NeilDodd73 - F1-Race-Stars
  • NeilDodd73 - F1-Race-Stars
  • NeilDodd73 - f1 RS_FE
  • NeilDodd73 - Screenshot 2021-03-29 at 16.50.32

F1 Racestars

 

F1 Racestars: Bringing F1 to a Karting World with Unique UI/UX Design

 

Organisational Challenges

F1 Racestars was Codemasters' attempt to blend the excitement of the F1 series with a more casual, family-friendly karting game, similar in style to Mario Kart. The challenge was to maintain the F1 identity while also appealing to a broader, more casual audience. The game needed a fun, accessible interface that captured the essence of karting and the personalities of the F1 drivers, all while staying true to the core of the F1 brand.

The game’s 3D menus were designed to sit within the environment of the racetrack, adding a layer of fun and interaction. When the player selected different options, the menus would move along the track, making the navigation feel more dynamic and engaging. Creating this interactive, game-world-driven UI required innovation to ensure that the menus didn’t disrupt gameplay but instead enhanced the overall experience.

 

Initiatives & Approach

  1. Logo Design & Visual Identity:
    • I was responsible for creating the game logo, which had to be playful yet connected to the F1 universe. The logo was designed to be bold and fun, with an emphasis on the karting aspect while still referencing the speed and excitement of Formula 1 racing.
    • The logo had to appeal to both F1 fans and newcomers to the racing genre, making it easily recognizable and instantly associable with the F1 brand.
  2. 3D Menus within the Game Environment:
    • The 3D menus were integrated directly into the game environment to make navigation feel more interactive. When players selected a menu item, the 3D elements of the menu would “move” along the track, keeping players immersed in the game world.
    • This dynamic menu system had to be intuitive while still being fun. Each menu transition needed to feel smooth and seamless to maintain the flow of the game and avoid disrupting the player's experience.
  3. HUD Design:
    • The HUD (Heads-Up Display) had to convey essential information like lap times, positioning, and speed without cluttering the screen. We made sure the HUD was clean, easy to read, and remained in line with the F1 aesthetic, but with a fun, exaggerated style to match the karting theme.
    • The HUD design also had to adapt to the more lighthearted nature of the game while still ensuring the player received the vital information needed for competitive racing.
  4. Achievement Icons:
    • We created a set of achievement icons that were both playful and thematically aligned with the game. These icons had to reflect the cartoonish style of the game and still provide a sense of accomplishment. They were designed to be easily understandable, rewarding players for various in-game milestones and actions.
  5. Cross-Platform UI/UX Consistency:
    • F1 Racestars was released on multiple platforms, including PS4, Xbox 360, PC, Nintendo Wii, and Apple iOS. We ensured that the UI/UX remained consistent across all platforms while being optimized for each, considering the different control schemes, screen sizes, and input methods (controllers for consoles, touchscreen for iOS, etc.).
    • Each platform required specific tweaks to ensure the interface was as intuitive and responsive as possible, especially with the varying screen sizes and controls.

Outcome & Results

  • Increased Player Engagement: The dynamic, game-world-based menu system added a playful, immersive element to the game, making menu navigation a part of the fun experience. The transition of the 3D menus along the track created a fluid connection between gameplay and UI.
  • Fun and Accessible UI: The cartoonish HUD and achievement icons complemented the game’s lighthearted style, making the experience accessible to a broader audience, including families and younger players. The fun design elements helped distinguish F1 Racestars from traditional F1 games, making it appealing to casual gamers.
  • Platform Consistency: Despite being released across multiple platforms, the UI/UX was consistently designed to ensure that players on all devices had the same level of accessibility and fun. Whether using a controller on consoles or a touchscreen on iOS, the experience was smooth and consistent.
  • Brand Alignment: The game successfully captured the essence of Formula 1, incorporating the drivers’ caricatures and the racing theme into the visual design while offering a fun twist. The playful, yet distinct design ensured that F1 Racestars stood out in a crowded kart racing genre.

In conclusion, F1 Racestars’ UI/UX design successfully balanced the core F1 identity with the more casual and fun nature of a karting game. The 3D menu design, playful HUD, and achievement icons enhanced the overall experience, making the game accessible to both hardcore F1 fans and casual gamers alike, while ensuring consistency across multiple platforms.